The end is coming and that is a relief. Our first GDD (Game Design Document) was poor. But when we got back the feedback, we did not even get any feedback cause it was accordingly to our teacher so so utterly crap that it was below him. I might agree to some extent that parts of it was really underworked. So I decided to redo it myself since our programmers are having a ruff time making it in time. Basically it feels like we planned it all very bad from the beginning and a lot of miss communication lead to a faltering motivation in the group. A lesson to be learned. That makes it hard to redo the GDD but I simply started with putting in some more level design on art. Short example on HUD and sector 1:
Example picture from HUD chapter.
HUD
Left side of the screen as shown in the picture under the chapter HUD. Starting from top: Score, four mini maps of the sectors that needs a red line animation on each one of them to indicate when a sector is under attack, Power Up bar with grey pictures of the power ups and coloured ones for when the player unlock them and at the bottom a mini map of the whole planet that represent health. Score and currency will only be show with text.
Sector 1
With a grey background of the city of New York during a star clear summer night. Will be filled out with different houses placed in straight lines above the background and filled out with fitting style of the country and season, roads, trees, parks, animation on stars and people walking around etc. Size: 1024×1000.
So the problem in the beginning of this course was that we did not dedicate enough time for this, we had already had begun with our game following the orginal Game Design Document for the previous course and we were so focused on just getting on with that and this was a mistake. Cause we mainly felt that we wanted to change some stuff even from the start. Well, atleast we manage to create a game. But in my opinion we could have done a lot more and better. It is sometimes hard to work in a group. We had great personal chemistry but I do however felt that the working chemistry fell short and some point.
Well, you are here to learn.
Morgan out.